Mrs Wordsmith Storyteller's Word A Day for Ages 7-11 (3rd-5th Grades): Boost Vocabulary and Storytelling with 180 New Words + 3 Months of Word Tag Video Game Storyteller’s Word a Day is kids’ daily dose of rich, descriptive vocabulary for all aspects of storytelling. See your child laugh as they learn 180 new words to describe characters’ appearance, actions, and emotions. Beyond the pages, help your child retain what they've learned through our action-packed, vocabulary-boosting Word Tag video game.
• 180 richly descriptive storytelling words
• Includes vocabulary that appears on SSAT and state assessments
• Designed for effective word understanding and awareness, with synonyms, word pairs, story starters and more
• Research-backed and curriculum-aligned
• Parent's Choice Gold Award Winner 2019 and an Amazon Best Seller in Schools and Education
• Best used with Mrs Wordsmith's Word Tag video game, to reinforce vocabulary through play
We know that one exposure to a word is simply not enough to master it. Our Storyteller's Word a Day flip book comes with a 3-month subscription to our Word Tag video game, enabling your child to revisit the words they've learned through gameplay.
Flip a page. Play the game. Learn the words to create vivid, memorable story worlds!
"I can’t imagine a more delightful way to learn than with these hilarious characters! This fun and informative resource accelerates storytelling vocabulary, preparing kids to write captivating and creative stories." - Susan Neuman, Professor of Childhood and Literacy Education, NYU
© Mrs Wordsmith 2023
Previously published by Mrs Wordsmith in 2019
Mrs Wordsmith is a team of award-winning artists, game designers, writers, data scientists, teachers, and researchers.
It was founded in 2015 by Sofia Fenichell, a mother and writer. Schools weren’t keeping pace with entertainment and technology, and she was determined that language would not be left in the dust. Mrs Wordsmith uses scientific research and proven teaching methodology, alongside Hollywood-quality animation and state-of-the-art game design, to create books, games, worksheets, and apps to improve the reading and writing outcomes of kids aged 4–11, and to make word learning hilariously fun.